It’s just a game.
This is what I told myself, repeatedly, as I experienced the Resident Evil series in virtual reality for the first time. It was just a game, it couldn’t hurt me. I wasn’t really in a creepy, decrepit old farmhouse—just in a press demo room that happened to be modeled after the rooms in said creepy house. I knew it was just a game. I knew I was safe.
So why was I gripped with fear every time I looked over my shoulder?